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Lightwave and Blender resources

Thursday, January 31, 2013



Dongle-Free Licensing

Dongles are no longer required to access the many features of LightWave

Bullet Soft Body Dynamics

Soft body effects are now possible with Bullet, including cloth

Bullet Forces

Several force types are now available within Bullet


Fast, modular instant rigging system for Modeler that includes presets for rapid-rigging

VPR Update

Depth-of-Field, Motion Blur and Anaglyph Stereo now visible in the renderer

Rolling Shutter

Rolling Shutter camera effects are now possible to aid matching footage that has this effect present

Edge Rendering Node Control

Control edge opacity, taper and color using nodes

Flocking Update

Predator / Prey behavior, new Director types and Node control

FiberFX Update

Multiple styles per object - stored with the object, new styling controls, updated UI

GoZ™ Fiber Mesh™ Support

Building on the robust GoZ support in LightWave 11. LightWave 11.5 now supports ZBrush Fiber Meshes

Adobe™ After Effects™ Support

'GoZ style' After Effects interchange for Cameras, Lights, NULLs and animation

Instancing Update

Per Object control, speed and memory improvements

Modeler Tools Update

ABF UV Unwrap, Edit Edges, Place Mesh, Slice, Thicken, Heat Shrink, Tweak, Transform, Axis and alignment tools and more

Workflow Enhancements

Many enhancements to streamline and improve workflow


LIGHTWAVE 11.5 Feature Release Video

Friday, January 4, 2013


LWtoA IPR new functions from juanjgon on Vimeo.

LWtoA stereo rendering workflow from juanjgon on Vimeo.

Juan J. Gonzalez at Lightwave Newtek Forums:

"Hello Folks,

Maybe some of you have seen a video that I have made about animated mandelbulbs that use Lightwave 11 as host app and Arnold as render engine. I want to say that yes, this video was rendered with Arndol using my own Arnold plugin, a project that I call LWtoA. I want to add some facts about it ...

- LWtoA is a custom plugin that integrate Arnold seamless inside Layout 11, with near all features suported by Arnold, including for example interactive rendering, all Arnold shading nodes, all Arnold lights, etc. The plugin is near to be features complete, and it is also near to be as complete as oficial Solid Angle plugin for Maya or Softtimage.

- LWtoA is a personal project, it is not developed by Solid Angle and they don't support it. Of course Solid Angle team is aware about the project, but LWtoA is a personal project not designed by Solid Angle. Please don't ask them about this project.

- LWtoA is not going to be available at the moment. It is going to be available when Arnold leaves the closed beta state, and of course at this point it will need a long beta testing stage. As you know Arnold is currently only available for big studios.

Have fun and feel free to ask any question about LWtoA ... remember that Arnold is in closed beta under NDA and I can't talk about any details of engine itself


Juan J Gonzalez en los foros de LW de Newtek comenta sus pruebas con Arnold en LW. Por supuesto no está disponible para testar pero es un ejemplo de qué se puede conseguir con LW y Arnold :)